tag:blogger.com,1999:blog-8181955206162231899.post4820445495991400428..comments2020-04-13T18:32:59.020-07:00Comments on Rogue Hut: Open doorKricehttp://www.blogger.com/profile/07789939511437441094noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8181955206162231899.post-28239031758284001262010-07-26T18:33:44.097-07:002010-07-26T18:33:44.097-07:00Storing multiple objects in a tile can be a hassle...Storing multiple objects in a tile can be a hassle to manage. I'd use either simple lists, if there aren't too many objects, or an STL multimap, "for speed". There's also the classic approach -- only one moving object (monster, player) and one item per tile.Jotafhttps://www.blogger.com/profile/11804130701206652599noreply@blogger.com