http://koti.mbnet.fi/paulkp/brick/brick.htm
New version available. Some bugs were fixed and it's actually faster than before, because I removed double updates in some drawing operations. It has one new major feature (append), but I think it's wise to make release versions sometimes. There was one Microsoft extension detected by GCC in the final compile. It looks like Microsoft has implemented pop_back in std::string which I guess(?) is a non-standard feature. That was replaced with s.erase(s.size()-1); which I think does the same thing.
Now when append is ready I "have" to return in Kaduria and just try to bash my head against its cold, unforgiving dungeon walls.
Saturday, 30 July 2011
Sunday, 24 July 2011
Brick Atelier news
The first version of tile append is finally ready. At first it felt like bit difficult feature to implement, but once I got all the pieces together it was easier than I thought. I'm already dreaming of a custom file dialog that would remove the only Windows only section of code from Brick Atelier, but I guess it's also pretty difficult to program.
New version of Brick Atelier is going to be released soon. Not that anyone is really interested, but for me it's nice: at least something is happening. With append there is a re-designed dialog system with consistent style. Some parts (like map editor) are not using it, but they also will be using it later.
New version of Brick Atelier is going to be released soon. Not that anyone is really interested, but for me it's nice: at least something is happening. With append there is a re-designed dialog system with consistent style. Some parts (like map editor) are not using it, but they also will be using it later.
Monday, 18 July 2011
Victory
Went down some three stairs in a dungeon. Couldn't capture the full error message, because copy-pasting it to Notepad crashed Notepad itself! But I got this:
It looks like JADE has lots of issues, but what the heck, I'm playing it anyway. It's interesting to follow the development of this game.
It looks like JADE has lots of issues, but what the heck, I'm playing it anyway. It's interesting to follow the development of this game.
Monday, 11 July 2011
Bad news
I guess they are bad. Teemu is now in ice, I will possibly continue it when Kaduria's first playable version is ready. There is a lot of stuff to add in Teemu, but I just can't concentrate on two major projects at the same time. I even have difficulties to add some features in Brick Atelier I need in the development of Kaduria (tile append to be exact).
I think Teemu doesn't need that much work and maybe if I keep a distance it will be easier to return and finish the job.
Other bad news is that I'm expecting some problems in my personal life... it may reflect to game development. No, I'm not getting married, that's the worst mistake any roguelike developer can do. I'm just having problems with everyday life, which is supposed to be easy.
I think Teemu doesn't need that much work and maybe if I keep a distance it will be easier to return and finish the job.
Other bad news is that I'm expecting some problems in my personal life... it may reflect to game development. No, I'm not getting married, that's the worst mistake any roguelike developer can do. I'm just having problems with everyday life, which is supposed to be easy.
Saturday, 2 July 2011
JADE released
I was disappointed when I saw JADE 0.1.0. I can understand the lack of content, but the engine just doesn't seem to have that next gen roguelike feel. JADE is like ADOM with bigger world map. Fan boys seem to be happy though. I was looking for something more, like ideas to borrow. It's just starting to look like I am the only one with actual new ideas for roguelikes. So all that bragging I've done (not that seriously) can actually become true and Kaduria will simply destroy all previous roguelikes. Well I guess Stone Soup is pretty cool, but I haven't really played it much since I always die in the first or second level.
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