Monday 14 June 2010

Teemu v1.2 development started

I'm going to aim for ARRP with Teemu 1.2. I have already added five features and fixed the only known fatal bug (when you try to swap items in ancient cave bottom it crashes if there is no item on the pedestal). There is so much time before ARRP that I may add some serious stuff. One of the ideas I have is break out from the static screen size levels and make some level themes huge. I think the island could be bigger. The nice thing is that most of the level themes probably scale really well to larger size, because I have been careful not to use any literal values. But of course it's going to require some work on display routines and actions like item throwing.

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