Monday, 16 July 2012

Random monsters

Update scheme and whole GUI class actually is now in much better shape than it was before. The gameplay feels a bit faster.

I've moved on random monsters and trying to create a generic system which then accepts any new monsters added in the data, except special monsters made only in special level themes. In more generic creation there is a need for automatic balancing which prevents creating too many difficult monsters. Or another option is non-balanced and make the game more difficult.


Jose said...

Fuck the balance! We want unexpected imposible situations!

Krice said...

Impossible means you can't win the game. But I'll try the easier (non-balanced) way first and see if I can win the game.