Started to write an engine in C# for a roguelike game. The engine was named 'Pihlaja' (it's a plant). So the way I approached it was a blank Form1 with a picture box control. It's a simple area that you can display a bitmap image. This bitmap image is then filled with ascii tiles which also are bitmaps. It's quite easy, because you can print font data on image as pixels and use that as faster way to draw ascii fonts. It seems to be quite fast even without any hardware acceleration (I guess it doesn't have it?).
There were some problems as always. First one was that I copy-pasted the Load method of Form1 which you don't want to do, because C# doesn't know it's there! You have to double-click the header of Form1 to generate a method. Even stranger if there is a manual Load method the new one is named Load_1, so it adds _1 in the name and that's the only working version. You can't rename it Load, in fact you can't remove the code that's generated by Visual Studio or the Form1 breaks! There is some kind of internal version of that code and whatever VS generates should not be deleted or renamed, or copy-pasted to another project.
The second issue was that when you get font metrics you can only get the height of the font in pixels even with monospace fonts. And it contains a lot of empty pixels around the font, but you can adjust the pixel rectangle size manually for that bitmap version. The font's 0,0 position is also quite far away from the edge, but you can print the font in negative location, in this case -1, -2 was the right location. I determined the font width from height, but it was width=height-9 so you can remove a lot of pixels from that. The font must be installed on computer I guess (dynamic resource), but I think you can also use font family (generic monospace).
Third problem is that AutoSize of Form1 doesn't work properly and this seems to be a common problem. It means you can't resize the form (or window) to match the size of the content (picture box in this case). There is randomly some kind of margin at the bottom and right sides of the window. Could try to give the picture box some top and left margins to see if it behaves better.