In effort to organize the source code better I wrote a new data type class for combat results. It's getting to the micromanaging department but somehow I like this way of doing things. I developed that style during programming Kaduria and while it's very anal to say at least it's giving nice results in the long run.
I don't have any good estimation when the next version of Teemu will be released, but there is not really that much stuff to do. TEROS (TEemu ROleplaying System), couple of new locations and when the engine has support for data-driven objects it's time to add some new items, monsters, etc. The last feature depends only from the engine support and there are just couple of things to do in that area, namely adding support for dynamic object creation (object types are not in a static list but generated from the data by determining which objects are suitable to create in various locations).