Tuesday 13 September 2011

Teemu continues

I'm now ready to return to Teemu. I have a plan similar as in Kaduria to concentrate on Creature class and close routines in VC when it's done. It's interesting how much uncertain code I have already found to fix. Things like returning zero as magic number etc. Stuff like that is not good if you try to reach zero bug program. It's one of my goals with Teemu to create a game that has no bugs at all.

Working with Teemu is easier than Kaduria, because the engine is quite simple. I'm still trying to think the best way to implement Teemu's role-playing system TEROS with APEWASH stat set. I think it will reveal itself as I'm refactoring the Creature class, because that's where the obvious changes are going to happen.

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