Started a new game project where I'm going to use SDL3 to learn it at the same time. This time the game is not going to be a roguelike, but something much simpler. It seems that SDL3 is more like SDL2 compared to switch from SDL1 to SDL2, but some things have changed. If I saw correctly SDL3 has a file dialog which is great news for Brick Atelier.
I think I have a midlife crisis, after all I'm 50. It's like depression with anabolic steroids, because no matter how much you would like to think things are going to get better, some things can't, it's game over. I did have depression when I was younger, although it was never diagnosed. The way I kind of got rid of it was funny, but it's a story for another day. I guess becoming depressed is a personality trait, but in my case I never went too far with the depression, even though I had all the reasons to do that.
To add insult to injury I got my first reading glasses this summer, or was it already in spring I don't remember. My eyesight is not that bad, I can still read text from monitor without glasses, it just looks like there is a outer glow effect in the fonts. But it sucks to have glasses when you always had a great eyesight. Yes, it could be worse, it always could.
The situation with Teemu is fine I guess, it's going to be the first one to be released at some time. As always the role-playing system mostly needs some work, at the moment it's really difficult to kill monsters, because hits don't remove enough hit points. There are lots of ways to fix that, but it's more difficult than you would think.