Last time I tried to compile Brick in Linux. While compiling works, it seems that SDL3 doesn't yet work in all situations. In Brick it becomes unresponding and halts the program, for whatever reason. A minimum example program seems to work I guess. Have to wait for updates, SDL3 is still an early version.
Working on Teemu, as always, but I think after more than 30 years of programming I have finally got rid of "wrong" kind of perfectionism. My programming is now free from thinking that it must be "perfect" and I'm focused on the right thing which is creating something that simply works. What has also changed is that I know what to do, I no longer have an option paralysis. I realize that things can be implemented more than one "right" way.
This could be a good thing for getting my projects in phase where they can be released. In fact I could and probably will release Teemu 1.3 quite soon, after the RPG system is more or less balanced. I don't really care if some of the features are even complete (in that release), because I'm somewhat tired working on these forever projects. Brick is also in release condition, but I want to test it in Linux to see if the double buffer drawing works. But it has to wait for new version of SDL3 that doesn't halt the program. The same code works in Windows, so I doubt it's that.
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