Left Kaduria for a while and continued Teemu's next version. I'm also kind of polishing the source code for release. I got the idea when struggling with the horrible source code of BRogue. The source code of Teemu is not perfect, it's like a fusion of old school procedural and "modern" data-driven approach, but I think it could give some ideas how to use OOP in light weight manner. I think OOP is easy to learn, but hard to master. You can go crazy with it for no good reason and that's why some people don't like it.
There is only one source code level refactoring to do which is terrain code, but then I also have to add the new content I was planning to do for v1.1 and it's not going to happen fast, but I think it could be done in two weeks, or months...
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