Thursday, 15 March 2012

7DRL dev diary - days 6-7

For 7 days this project was a failure, but I will continue it later. One thing I'm waiting for is bmesh for Blender. I've pretty much stopped making 3D stuff until bmesh gets into official release. For those who don't know it's n-gon support for Blender which this far has had only triangles and quads, making certain type of models hard to do. Also with bmesh comes vertex based bevel which for me is the number one tool to build models.

I feel bad about roguelike development right now. It's a phase that will come sometimes, but it should pass in couple of days or weeks. In the meantime I try to concentrate on Brick Atelier which is in many ways a lot easier project than games.

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