Tuesday 14 June 2016

Teemu news for 2016

After changing Teemu from SDL1.2 to 2.0 I've kind of abandoned it. The main reason is Kaduria, but somehow I also managed to mess up the source code of Teemu too much so now it's in state of minor chaos.

The problem areas in Teemu are message system and Level class. For some reason those two are difficult to get right for me. It's possible to copy some code from Kaduria's message system, but it's much bigger than Teemu's system and not that easy to use. I think it is also a bit different so it's not even possible to use it without changing messages calls.

The least I can do is go through Teemu's source code again and check out the problem areas, then try to figure out what to do with them. In game design I was first planning to change Teemu to become more a sandbox game without "story", but now I'm not so sure about it. I kind of like the adventure game style where you need to find key items to solve other things.

I would hate to leave Teemu in the current release state, because the new stuff I've made (and planning to do) is quite cool.

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