Monday, 21 July 2025

The raccoon island

I could fix all other undo/redo operations with the new simpler system, but as a side effect now it seems to be quite difficult to figure out how to handle tileset operations like delete and insert tile. I know it can't be impossible, but it sure feels like it.

Meanwhile I've returned to the raccoon island aka Teemu. The last time I was trying to balance the RPG system and it's still one of the unfinished features. But in a way you could almost play the game already, "everything" is in place, maybe some random stuff still missing. During these years Teemu has became a large-ish project with 343 source files and 44K lines of code, but luckily it's quite easy to handle, at least much easier than Kaduria which did became a mess in some parts.

I think Teemu will be quite a nice game if I can just fix balance issues. There are many ways to do that, not just increasing the damage player can do to make fighting less tedious. One of the ideas I have is that monsters would not usually even attack, their range of detecting player should be smaller etc. They could also attack each other, or flee when hit couple of times, depenging on how hard the player hits.

No comments: