It's sad. Then again since we lost Rogue Temple to wokes I haven't been watching other roguelike projects practically at all, so I wouldn't even know if there was some kind of new roguelike released. But I highly doubt it, since roguelike development has moved to rogueLITEs with commercial aspect of using "roguelike" as a marketing term which is actually misleading. There is nothing wrong making money from games, but sometimes it goes a bit too far.
Old games aren't doing that well either. Nethack has not been updated for years and I think we should leave Nethack alone and never even try to add features to it. It's ready. It has been ready for more than 10 years. Same with Angband and other old school roguelikes. We need new, modern roguelikes that respect the legacy of roguelikes but don't try to maintain archaic features just for the sake of it.
My own contribution is lacking, because I've been in a real struggle to even finish Teemu 1.3, let alone Kaduria. That said, Teemu 1.3 has to be released this year. I'm hoping there will be two releases actually, the initial release and then another release with fixes and more features.
I think we developers have had a problem since we lost a forum to talk about roguelikes. It is quite important to talk about our projects with other developers. But I feel like younger generation doesn't even want to engage in conversation, because their only task is to make money, so they also avoid talking about how their games are not roguelikes but only using that term to stand out from the massive number of games released.
No comments:
Post a Comment