Sunday, 16 August 2026

Fall news

I've been working on Banana Rogue and Saladir for a while, but then I had to ask myself what am I doing. So for now on I'm focusing on Teemu 1.3 which I think is possible to finish before the end of this year, at least it's the plan. How well I'm going to follow that plan is another matter.

The problems in Teemu are related to role-playing game system and it's really just how much HP is taken off and what things contribute to that. Experience leveling is based on gear in this game, so I have to give players possibility to find both weapons and armours in the beginning of the game, and provide some based on the character class. Balancing everything is tedious, there is no way around it.

I'm developing Teemu (and Banana Rogue) on OSX. It's a primitive setup with micro as text editor and compiling with makefile, but since OSX doesn't have Visual Studio it's the only way. Developing on OSX is quite wacky, but I kind of like that simple setup.