Tuesday 1 July 2008

The cave

New screenshot from Teemu:



It's a cave. But, there is something different in this cave. It's not just any cave, it's there for a reason. The inhabitants of the cave made it like that. It's a functional cave and a real part of the game world. This small difference made me think "why, of course..." If you create a random level with random monsters that has no other function than be a level, it's going to be poor.

A new feature is unexplored tiles shown in dark grey color. It makes navigating easier when you see what areas you have visited and makes a clear distinction between floors and walls that are obstructed by the field of vision.

2 comments:

Anonymous said...

The darkgrey is VERY dark on my current monitor, but if your game is console-based this should be not problem, as one can adjust the colors used. If it's a console emulation, you could make it a little bit brighter perhaps.

Krice said...

Maybe include a gamma correction option. LCDs seem to be a lot brighter than old CRT monitors.