Update scheme and whole GUI class actually is now in much better shape than it was before. The gameplay feels a bit faster.
I've moved on random monsters and trying to create a generic system which then accepts any new monsters added in the data, except special monsters made only in special level themes. In more generic creation there is a need for automatic balancing which prevents creating too many difficult monsters. Or another option is non-balanced and make the game more difficult.
2 comments:
Fuck the balance! We want unexpected imposible situations!
Impossible means you can't win the game. But I'll try the easier (non-balanced) way first and see if I can win the game.
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