Wednesday, 4 November 2026

AI in roguelike development

I have expressed this before, but I don't personally use AI in development. The reason is that development and game design is the thing I'm doing, why would I outsource it to anyone or anything else? I'm not against AI, it's useful in stuff like handling large data etc. But of course people have found interesting use for it, like writing clones of paid software and decompiling games to get them run on other platforms. This is a problem, because software is not just the code, it's also intellectual property of someone. We'll have to see what happens when IP owners eventually do something about it.

There is also the question of who actually owns the IP if something is generated using AI. I feel like it's not a simple one to answer and we will probably see different takes on it. The fundamental question is if AI made something can that even be the IP of someone else? After all, you didn't so it, the AI did. This is another reason why I have been hesitant to use AI, not that I even have money to use paid AI options. That said, AI could be useful in roguelike development as well and in my projects it wouldn't matter, because they are either freeware or free and open source. Unless AI companies decide at some point that the AI generated code is their property.

Ps. Brick Atelier is already in version 0.95 if someone is interested. Saladir development is also proceeding quite nicely, but my other projects are in even worse condition than they were before.

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